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A monster's name will be displayed in a certain color to represent its difficulty in comparison to the player's character.


Color Level Experience Given Comments
  White 6 or more below your level None No ex
 
Light Blue
4 or 5 below your level
Extremely low
 
  Blue 2 or 3 below your level Low Little Exp. don't bother, unless for a quest maybe.
  Green Your level or ±1 Decent An easy solo target
  Yellow 2 or 3 above your level Good Good and easy experience with a party; slight challenge if going solo (for most classes)
  Orange 4 or 5 above your level Great Great and easy experience with a party; a challenge if going solo (for most classes)
  Red 6 or 7 above your level Great Great and easy experience if partied with a high REC defender or guardian; very difficult to kill solo (for most classes)
  Purple 8 or 9 above your level Phenomenal Great and easy experience if partied with a high level, high REC, Hard Mode or above, defender or guardian; extremely difficult (and not recommended) to kill solo (for most classes)
  Grey
10 or more above your level
None Not worth it; run away.

Even within the same color group, experience gain for different monsters varies depending on level difference between the monster and the player. The following table shows the experience ratio gained in each case:

Monster Level EXP Ratio Test Values
+10 above player *0 not tested
+1 above player 1.15 1.1655, 1.15
+0 same as player 1 1
-1 below player 0.85 or 0.83, 0.85
-2 below player 0.645, 0.6666
-3 below player 0.484, 4.888
-4 below player 0.3 0.2903
-5 below player .15 (9/60)=.15
-6 below player 0 0


Nighteye2 Said:

That's the xp part - but the following is also something to consider: above green, monsters get:*damage bonus on their attack*damage reduction on your hits*evasion bonus


  • hit bonus
  • increased critical rate

These effects are still small for yellows, but become very noticable when fighting reds or purples, especially in dungeons or map 4.

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